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Soda Dungeon Crack Activation Code





















































About This Game Gold, legendary items, and more await you! With huge golems, interdimensional beings, demons, monster lobsters, and much, much more to slay, the only thing that ISN'T standing in your way is a paywall - Soda Dungeon is completely free to play, with no frustrating timers, lives system, or anything that might get in the way of a thirsty traveler's dungeon delving.For a little taste of their favorite brew, heroes will brave goblins, demons, lobsters, and more to bring home the treasure for you. Use that sweet dungeon loot to improve your tavern and purchase new sodas to sling to lure different classes to hire.Manage your team of caffeine-crazed adventurers as they raid the local dungeon for treasure. Attract valuable classes such as the Thief, Knight, Healer, Darkmage, Shifter, and more. After gearing up your team, you can control the action with classic turn-based RPG combat, or enable “Auto-Combat” where you can step away from the game, let your team go questing, and reap the rewards when you return!Ascend higher and higher in the dungeon as you advance through new dimensions, face huge dungeon bosses, and unlock the power of the ancient soda relics! 7aa9394dea Title: Soda DungeonGenre: Casual, Free to Play, RPGDeveloper:AN Productions, PoxpowerPublisher:Armor Games StudiosRelease Date: 6 Feb, 2017 Soda Dungeon Crack Activation Code soda dungeon best pet. soda dungeon thief. soda dungeon hacked apk 1.2.43. soda dungeon level 699. soda dungeon soda junkie relic. soda dungeon apk español. soda dungeon cap farming. soda dungeon ring of masques. soda dungeon code. soda dungeon interdimensional. soda dungeon gold cap. soda dungeon best items. soda dungeon cheat engine table. soda dungeon pc. soda dungeon magic well. soda dungeon bosses. soda dungeon knight noble. soda dungeon wd guide. soda dungeon hacked full version. soda dungeon kerfuffle. soda dungeon 3v3. soda dungeon level 500. soda dungeon evade. soda dungeon jetzt spielen. soda dungeon quit. soda dungeon kitchen. soda dungeon boss 700. soda dungeon open all chests. soda dungeon ios cheats. soda dungeon essence. soda dungeon demora. download soda dungeon mod. soda dungeon coat check. soda dungeon ios guide. soda dungeon essence token. download game soda dungeon mod. soda dungeon endgame party. soda dungeon x fury. soda dungeon level 500 hp. soda dungeon pc cheats. soda dungeon 2 apk. soda dungeon offline. soda dungeon 900. soda dungeon 3500. soda dungeon armory. soda dungeon windows. soda dungeon iphone. soda dungeon last dimension. soda dungeon best team dimension 3. soda dungeon download. soda dungeon zerker. soda dungeon all relics. soda dungeon dimension 9. soda dungeon latest version. soda dungeon essence. soda dungeon zauberer. soda dungeon level 400 reform. soda dungeon apk download. soda dungeon mod apk 2018. soda dungeon items. soda dungeon level 500. soda dungeon hacked apk ios. descargar soda dungeon apk. soda dungeon hack apk 1.2.43. soda dungeon app hack. soda dungeon y8. soda dungeon hope you're hungry. soda dungeon free save codes. soda dungeon touch of life. soda dungeon wd. soda dungeon team. soda dungeon final dimension. soda dungeon shifter guide. soda dungeon on steam. soda dungeon full download apk. soda dungeon mac. soda dungeon unblocked. soda dungeon warrior dimension guide Soda Dungeon is probably the idle game I have most enjoyed out of all the idle games I have played. I am really enjoying the art and sound design and would recommend any idle game fan try it out.. theres a few things that need fixed but other than that good gamethings for paches in futre1. stop it from crashing on some bosses2.maybe add multiplayer???????. Good Soundtrack, overall easy to understand, and rewarding.. Good Soundtrack, overall easy to understand, and rewarding.. Yes it's an idle game but i ADORED this on android. It's balanced by your choices of characters and what you equip them on each run of the dungeon. Some in game items are overpriced but they all cost more or less the same with actual money. For example, the "speed up dungeons" thing you can buy costs 50 million in game gold, or 1.99. Nothing really goes any higher than 2 bucks.You can choose between playing like an RPG or letting the game auto battle. Sometimes its beneficial to do it yourself to make better choices. It's a great balance between idle and actual game. All i can say is, give it a try, and get to at least level 100 in game. It's really great and won't take that long.. +Good soundtrack.+Auto fight or manual.+Equip gear automatically or manual.+Graphics is nice.+You can unlock all things without paying a cent.. Go to try out game... 30 hours later.Simple addictive somewhat idle dungeon crawler with light micromanagement aspects.Not pay 2 win which is amazingly rare to see, well done guys.. I first played it on mobile,Only played for a little bit on PC.It is the same, without ads, and of course, on a bigger screen.Pretty addictive, simple, yet fascinating.You *can* play it like a traditional, turn based RPG game,Or as a simple management game.You can attack manually, or let your party attack by themselves.Choose the gear you FIND in dungeons (or buy in the shop for dirt cheap) or let them be equipped automatically.Manage different classes, items, boosts, powers, items, in a very simple yet effective way.The best of all is you DON'T need to pay even a cent, EVERYTHING if unlockable with igc (in game currency) what you *HAVE* to do is recruit 5 adventurers, the rest is optional (and fun). I first played it on mobile,Only played for a little bit on PC.It is the same, without ads, and of course, on a bigger screen.Pretty addictive, simple, yet fascinating.You *can* play it like a traditional, turn based RPG game,Or as a simple management game.You can attack manually, or let your party attack by themselves.Choose the gear you FIND in dungeons (or buy in the shop for dirt cheap) or let them be equipped automatically.Manage different classes, items, boosts, powers, items, in a very simple yet effective way.The best of all is you DON'T need to pay even a cent, EVERYTHING if unlockable with igc (in game currency) what you *HAVE* to do is recruit 5 adventurers, the rest is optional (and fun) Patch notes 12 Jan 2019: Hey everyone, if you've already installed the game, you'll need to verify the integrity of your game files. There are a couple of config files you'll need to update, and they won't update unless you verify the integrity of the game files.Today we added more code to catch that camera-crash bug.We also fixed a bug that could cause part of the intro to play multiple times.We added a function to save whether or not you want to see translucent materials when a building or something occludes your character from the camera. From now on, use "SetUseTranslucentMaterialSwitch false" if camera movement is crashing your game. Everyone else should have it set to true automatically (it should be set to true if you update your game files), but you can set it to true manually with the console command "SetUseTranslucentMaterialSwitch true." Either way, the game will remember your preference.Edit: Also made the game autosave before going into caves, mines, and similar combat zones that don't have an army on the world map.Also fixed a bug causing quest progress to halt if you defeat a bandit army before talking to the village elders in Ellismuir.. Patch notes 21 February 2019: Fixed escape button to go into and out of all menus, including shops and crafting.Increased streaming distance for baked lightmaps. This should reduce the pop-in and pop-out effect that was especially noticeable when zooming out in the lance setup menu.Fixed a bug that would set your maximum army size to 200 when loading the game.. Patch notes 14 May 2019: Cumulative patch notes for the last week:Big change to crafting. Now, only your recipes are visible. Select a recipe, and all the ingredients get autofilled. If you don't have enough of something, it shows up a little transparent. Hopefully this will make crafting quicker and easier for you.Flanking in combat. If you attack an enemy lance from one of the 3 rear hexes, and you have one of your lances in front of and facing the enemy, you get a flanking bonus of 25% to all attack powers.. Patch notes 4 February 2019: Set bSmoothFrameRate back on by default, which locks the frame rate at 62 fps and may cause screen tearing on some video cards. Did this in order to avoid runaway function calls.Stopped re-sorting squad leader popups. They had been getting sorted on every tick, which really wasn't necessary. I reduced it to once a second, and then got rid of it entirely.Fixed skill level-up cards. Blades, heavy weapons, marksmanship, healing, spellcraft, and control cards now add to those skills as intended.Possibly fixed issues with pawns disappearing for no apparent reason. I think they were getting teleported or the ground under their feet disappeared and they probably fell out of world and were destroyed. I changed the behavior to teleport them back to a default position instead of destroying them.Possibly fixed issue that was preventing pawns from returning to their desired locations, which sometimes ended up with them in the void. Now the game will keep retrying the teleport in circles of increasing distance from the desired location.Possibly fixed issue where characters would get hung up on obstacles during battle and couldn't return to their lances and teleporting them failed.Equipment optimization button now working as intended for optimizing leadership and defense.Lances with negative leadership no longer get disbanded or have leaders separated from the lance.Increased scrolling speed in inventories.Improved support for non 16:9 aspect ratio monitors.Resized tooltip window so text does not get cut off.Added NPC to night time denizens of Ramliyah and Ellismuir.Edit: Also added ability to load the Autosave from both the start menu and the pause menu.Fixed some broken level transitions, changed music inside the pyramid gate. Darkened the sand in the desert so it's not so blindingly bright, and you should be able to see the movement decals on it better.. Patch notes 7 April 2019: Sorry for the lack of updates over the last couple of days. I got stuck trying to implement Steam input, which would allow you to play the game with any controller. Due to some unforeseen complications with the ancient UE3 source code and the new Steamworks SDK, I'm going to shelve controller support for right now. I'll revisit the issue in the future and I'll have some other people take a look at the code for me too.But for today's update, you can now rearrange your army from the pause menu. Just click and drag your characters to put them in any order you want.If I can add anything else today, I'll come back and edit this post.Edit: Oh, and I forgot to mention this earlier. We also fixed the issue where if you talk to a vendor while holding down a movement button, you would keep walking that direction after closing the vendor window. It was because the game didn't register the key-up when the vendor window opens, so it thought the key was still down when the window closed. We now force a key-up when you talk to a vendor, so movement goes back to normal after talking to a vendor. This also fixed the issue where you would sometimes have to press the spacebar twice to interact with things.. Patch notes 23 February 2019: Added an option for enabling/disabling vsync in the main menu and pause menu.Reserve hexes are now marked with blue instead of green to better differentiate them from the deployed hexes.The game now checks to see whether all lances have been deployed OR if all deployed hexes have been filled before asking if you're sure you want to start the battle. This allows you to start fights in the arena without being questioned.Combat dialog has been moved away from the center of the action, so you can see things like hit point bars and damage popup numbers.Please let me know what you think about these changes. For those of you with screen tearing, please let me know if vsync helps with that. Should I change the colors of the hexes some more? Should I move the combat dialog more/less? Thank you everyone for helping me out with this.. Patch notes 4 Jan 2019: Added console commands for disabling and testing the occluding-actor shader.Fixed damage popups for ice and dark damage, which were showing multiple damage styles as a result of a case statement without breaks.Turned down diffuse light reflection on characters, who were too bright when outdoors at night and next to a dynamic light.Added particle effects over lava.Now loading correct light settings when game is loaded, and character was indoors when game last saved.

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