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Desert Ashes Download Xbox 360 Iso





















































About This Game Desert Ashes is a turn based strategy game with online multiplayer and single player campaigns which also boasts an innovative menu system allowing players to enjoy multiple games at once. The Day-Night system adds a dynamic twist to turn based battles including weather conditions that can affect the battlefield map, for example, all bodies of water have the ability to freeze over night! On top of this, Desert Ashes offers its players special unlockable perks to customize their armies with, for example, The Fort Toughness Perk that adds 20% DEF to all allied units at a structure, and the Vampire Perk that gives players to convert 20% attack damage to HP between 10pm and 5am!Experience also exciting single player campaigns that allows the player to experience playing as both the winged crusade and the landians. 1075eedd30 Title: Desert AshesGenre: Indie, StrategyDeveloper:Nine Tales DigitalPublisher:Nine Tales DigitalRelease Date: 10 Nov, 2014 Desert Ashes Download Xbox 360 Iso desert ashes ps vita review. desert rose band ashes of love. desert ashes. desert ashes ps vita. mecho wars desert ashes vita. desert ashes ps4. desert ashes trophy guide. mecho wars desert ashes switch review. desert ashes game. black desert ashes of creation. mecho wars desert ashes trophies. mecho wars desert ashes switch. desert ashes gameplay. desert ashes wiki. mecho wars desert ashes review. desert ashes review. desert rose band ashes of love lyrics. desert ashes vita review. desert ashes vita worst game on the planet- whatever resolution you choose, you have to scroll in all directions all the Time because Screen is not fitting- multiplayer matchmaking does not function well. sessions get stuck before starting and you have severall sessions open which you cant close- graphics 0\/10DONT BUY THIS EVEN ON 90% SALE. ITS JUST SPAMMING YOUR DISC !!!. This is a nice little turn based strategy game. It borrows heavily both in gameplay and in style from Advance Wars on the GBA but Desert Ashes is a bit more basic. Not that it suffers from that, in my opinion. Sometimes a bit of lightweight turn based strategy is just what I want. It has come on since some of the 2014 reviews. I haven't noticed any bugs and the campaign maps don't require a return to the main menu screen any more. It's got a nice automatic save-game, which even saved the state of play when the game crashed once (I Alt-Tabbed). All in all it's quite polished and does what it does well. It has some nice little touches like the ability to jump to any battle in the scenarios and the way it will save every unfinished game - even if you have several. The only negative points are that you can't bypass the cut-scenes which can be a bit annoying when you are playing a scenario for the third or fourth time, the limited scenario battles (though it has a skirmish mode) and the rather basic AI of the computer opponent. So not for hard-core strategists but good fun for a quick turn-based blast if that's what you are after.. If you buy it on sale (and don't mind stories that end on cliff hangers) it's a good turn based strategy game that's easy to pick up and plays a bit with the traditional rock-paper-scissors by creating 4 classes of troops.. I have to agree with ZoomTheZoom. It really does run like a beta. The concept is great, but there are bugs. Lots of bugs. I have been completely unable to log in to play a multiplayer game, and the website that hosts the game evidently does not exist. That's a big issue, especially since several of the achievements involve playing multiplayer games.Another wierd bug is the way you can have several games running at once. Okay, not an issue per se. But here's the problem. Once you beat a campaign or skirmish, there's no credit role, no returning to the title screen. It just stays on the "game over" screen, and you have to go to the menu from there and select a new game. So now you just have a bunch of games running that aren't really games, they're just game over screens from the games that you beat. I would love for someone to tell me if there's a way to change this. Maybe I'm just missing something? It's quite frustrating. In terms of gameplay, the game is fun, if not a bit easy. I beat all three campaigns in under six hours. You want a turn based strategy game that's going to challenge you and take up all of your time? Check out Eador: Masters of the Broken World. I got about 300 hours into it before my computer broke and I had to start over again on a new machine. But I digress. In terms of units, Desert Ashes works like a complicated rock, paper, scissors game. Flyers are strong against heavy and naval units, heavies are best against infantry, and infantry take our flying units. And you have a nice selection of each of these kinds of units with varying degrees of power. But after the first few battles (which take like 10-30 minutes), you find a set of a few units that works for you and you can just exploit that for most of the game. The "unique day\/night system" doesn't really do that much, and once you develop a strategy, you're pretty much good regardless of the day and night. And using terrain to your advantage only matters in one or two levels, and that's if you choose to worry about all of that. All of this has potential--it just needs to be beefed up a bit, made a bit more complicated and strategic.The storyline is... um... well, there is one. But in the third campaign you play as the bad guys, which doesn't make sense. Why am I taking the role of the people that I was just fighting against and want to kill all the civilians? The storyline makes them almost sympathetic, but does all these little things to make us dislike them. And SPOILER ALERT: the game just kind of ends. There's no resolution. The bad guys get the upper hand because that's the last campaign and you play as them, and then... ? Seriously, five more dialogue boxes could have wrapped it up nicely, but it just ends, leaving you going "okay?"I got it on sale for five bucks. Fine. No biggie. That's less than two gallons of gas, and I get much less mileage out of that. I don't feel gypped, but I do feel underwhelmed. I hope the developers see this, because there is a lot of potential for this game (maybe the addition of a fourth campaign to finish the story?), but as it is, it needs tweaking.. game isn't loading n not letting me play someone plz help me. Don't buy, dead multiplayer is dead.. CONSTRUCT ADDITIONAL PYLONS.Yeah, this is a game you can win by zerg rushing every time.A half-decent mobile game badly ported to PC, as aggravating as enjoyable, with cutesy graphics and a completely dead multiplayer. (Sucks that 4 of its 11 achievements are based on winning multiplayer matches, though it only takes one for 2 of them.) Some problems are the port, but some are just built in.The only way this game could be more casual is being pay-to-win (no freemium, yay), with its bright cheery graphics, easy money, and small levels that only take a dozen rounds each with little strategy. Although the day\/night cycle SHOULD offer a game-changing twist, the water\/ice is just an occasional convenience, and almost every single-player level can be easily won by zerg rushing the enemy. The AI isn't very strong, and the first player has an almost insurmountable advantage thanks to the order battles occur. There's zero randomness, zero specials, and once you know the units you can quickly min-max the game and win everything. A 4X player will find almost no depth here.And yet I think it's kind of cool. It gives some random casual iPhone-like entertainment in between meatier games, and making tons of units and wiping out everything can be surprisingly cathartic. I just wouldn't pay much for it.I wish it had been fully made for the PC, because so many things require you to sweep your mouse from one end of the screen and back just to give orders. It's ok for a touchscreen, though it'd still have some issues there, but a pain in the\u2665\u2665\u2665\u2665\u2665with a mouse. Aside from that, having no way to cancel an accidental order is annoying, the music sometimes skips, and the text and animations are interminable. No option menu at all.Wait for a sale and give it a go. It's no Highborn, but it might amuse you.. Quite interesting. For what at first seems like a mobile port of a Tower Defense it's actually more like a turn based strategy game with really unusual cartoon characters. The multi-game mode is unorthodox and interesting.. The gameplay is smooth, but IMO a bit too slow and simple. Giving the field units some sort of power up, or ability would have drastically changed the feel of the game. As is it wasnt so slow that I couldn't finish it. For the casual stradigy player this might be a decent fit.

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